Van Moose Audio is a one-person studio in Amsterdam building character effects and a flagship synth. Every plugin is one bold idea with few knobs — the kind you reach for because you already know what it does.
Most plugins are built to win a spec sheet. Ours are built to have an opinion. A saturator that only knows one flavour of warmth is more useful in a mix than one with twelve modes you never audition.
That means fewer knobs, named for what you hear rather than what the maths does, and a sound that is already in the ballpark at noon on every control. The suite currently counts 7 released and in-progress designs, grouped by where they sit in a signal chain.
The DSP is written in Faust — a functional language for audio. From that single source it is compiled to WebAssembly for the demos on this site, and to native macOS binaries: a standalone app with an embedded Audio Unit (AUv3) plus a VST3, as one universal build for Apple Silicon and Intel.
One source means the plugin you hear in the browser is the same algorithm as the one that lands in your DAW — not a JavaScript approximation of it.
Every playable plugin on this site runs in your browser through the Web Audio API. Nothing is uploaded, nothing is recorded, and no account is needed — the audio is generated and processed on your own machine.
It is the demo we wanted as buyers: press play, hear the thing, decide in ten seconds whether it belongs on your bus.
The released plugins are free public betas for macOS (Apple Silicon and Intel). The builds are ad-hoc signed rather than notarized, so the install notes walk you through clearing Gatekeeper once.
Windows is demand-driven: there is a vote button on the site, and at 100 votes the port gets built. Same for anything else — the roadmap follows the mailing list, not a business plan.
A one-person studio has one real advantage: the person who reads your message is the person who writes the DSP.