01
Saturation & color
This is where the raw sound gets its character: warmth, weight, dirt. Saturation adds harmonics — the stuff that makes a sound feel thick and alive instead of flat and digital.
Reach for it early, while you’re still deciding what the sound is.
In this stage- VETwarm & fat
- GRIToverdrive into full distortion
- CRACKbit-crushed lo-fi
02
Dynamics
Now shape the impact: how hard it punches, how it sits in the groove. A transient shaper makes a drum slap harder or sit back softer. This is feel, not tone.
Reach for it when a sound needs to hit harder or sit better in the mix.
In this stage- PUNCHsharpen or soften the hit
03
Time
Reverb and delay put your sound in a room, a hall, a canyon — or send echoes trailing into the distance.
This almost always lands late in the chain: you add space to the finished sound, you don’t process the space itself.
In this stage- BLOOMnatural reverb
- PHILtight 80s gated reverb
- SWELLreverse, fades in
- HALOshimmering, ethereal
- GALLOPrhythmic analog-style delay
04
Movement
Modulation makes a sound breathe and move instead of sitting still: swirling, pulsing, wobbling. Magic on pads, keys and guitars — anything that feels static.
Placement is flexible — try it before and after your reverb and listen to what changes.
05
Tape
Real tape was never clean, and that’s exactly why we miss it. These add the warble, wear, hiss and grime of machines that have lived a little.
Reach for it as a finishing colour — it glues a track together and takes the digital edge off.
06
Finishing & air
Right at the end, a little polish: lift the very top so everything sparkles and sits forward — without just cranking the treble.
Reach for it last — the final 5%.